Monodevelop

Monodevelop 4

Most importantly, to keep MonoDevelop open sourced, Microsoft had to release certain code base from VS for Windows (such as vstest, and part of the code editor) under an open source license. This often requires a lengthy internal process with legal guys, and lots of efforts to clean up the code. Just fyi, there is a raspbianbuster source, but no monodevelop package for it. The latest that the package is available for is raspbianstretch, and at least installing MonoDevelop from there and running it initially works fine on Raspbian Buster. – Pluto May 20 '20 at 19:49.

MonoDevelop is an IDE primarily designed for C# and other .NET languages. It is also cross compatible, as in; it will run under windows as well as Mac OSX and Linux.


Prerequisites

MonodevelopUnity
  • Microsoft Windows XP or above, Mac OS X, or any Linux distribution which supports Mono.
  • .NET Framework 4.0
  • GTK# for .NET 2.12.10
  • Kerbal Space Program 0.14 X1 or above.

Monodevelop Windows Binaries

PCL assemblies for Linux systems

Linux systems may be missing the PCL assembly libraries, which will cause compilation to fail. (No longer an issue on newer Mono)

  • .deb and .rpm based systems can follow the instructions on the Mono Project site to add the appropriate repository, and the package name is 'referenceassemblies-pcl'.
  • Arch Linux users will need to get the package from the Arch User Repository (AUR), and are looking for the 'mono-pcl' package.

Monodevelop Vs Visual Studio

Setting Up

  1. Start a new solution either by selection 'Start new solution' on the welcome screen or File > New > Solution...
  2. Select 'Library' in the C# tree (Visible by default). Name it whatever you like. (We're using MyKSPProject for this tutorial. Click forward. Then Ok.)
    Creating a new solution
  3. Click Project > Edit References and follow the steps below:
    • Click the .NET Assembly tab and use the navigation menu on the left to browse to your KSP installation folder.
    • On Windows navigate to (<KSP_win>KSP_DataManaged) or on mac click 'Browse...' and navigate to (/Users/<user>/Applications/Steam/steamapps/common/Kerbal Space Program/KSP.app/Contents/Resources/Data/Managed). Note that the KSP.app folder will show as just 'KSP' (without the .app) and you can't navigate into it. Instead, navigate into there in the Finder, then right click/ctrl-click on KSP, choose 'Show Package Contents', continue to the Managed directory, then drag&drop Assembly-CSharp.dll and UnityEngine.dll into the 'Browse' dialog.
    • Select Assembly-CSharp.dll and UnityEngine.dll. More assemblies may be required depending on exactly which things your mod needs access to.
      Adding References
    • Press Add then Ok, they should now be visible under the 'References' directory of your solution.


Great, you're all set! Now continue to creating your first module!

Retrieved from 'https://wiki.kerbalspaceprogram.com/index.php?title=Setting_up_MonoDevelop&oldid=82487'